After testing the first half of this chapter, I have set to work on the second half. This includes making cutscenes to tie the story together. Since I've been having a fair load of complaints about the storyline for Howls in the Dark, it seemed like a good idea to make what's happening clearer.
Furthermore, it also helps me to see where I want to go with this story, and adds character to the antagonists. And on top of that, it's nice and easy. No wondering about dialogue trees, checking whether available responses cover the entire range of player styles, none of that. Everything is under my control, bwahahahaha! Errm, forget that last bit, it's late and I should probably go to bed soon.
I've made about six of these cutscenes now, and I think they work well. When I'm done, I'll work some more on the buildup to the conclusion for Chapter 1, and after that it's time for my favorite chore: the fleshing out of the player's companions.
Furthermore, it also helps me to see where I want to go with this story, and adds character to the antagonists. And on top of that, it's nice and easy. No wondering about dialogue trees, checking whether available responses cover the entire range of player styles, none of that. Everything is under my control, bwahahahaha! Errm, forget that last bit, it's late and I should probably go to bed soon.
I've made about six of these cutscenes now, and I think they work well. When I'm done, I'll work some more on the buildup to the conclusion for Chapter 1, and after that it's time for my favorite chore: the fleshing out of the player's companions.